Blog Archives
Collaborative Learning through Machinima
Here is a project by my students from year 4 of the BSc (Hons) in Computing and Games Development at Dundalk Institute of Technology during the Spring 2012 semester, for the Designing for Cultural Diversity elective. The class were set … Continue reading
‘All Your Mediums Are Belong to Us’ at the ECREA Digital Culture & Communications Workshop
More slides, these are from my talk at the European Communication Research and Education Association/ECREA Digital Culture and Communication Workshop 2011. The talk was mainly about using Booki and BurnStation in class assessment situations, but also went off on a … Continue reading
‘Lo-fi computing audio-visuals as a mainstream aesthetic’ at Picteilín
Here are my slides from the 2011 Piceteilín Creative Media Conference.
C64 basic and Intellivision glitching
Here are some short exercises in game video glitching and 8bit graphics from my Vimeo account. These visuals were recorded from an Intellivision TV Game system, I opened it up and connected up random points on the CMOS memory chip … Continue reading
Wardriving in a Virtual Reality bus
I’ve been using Wifi while commuting by bus a lot this week, reminded me of this project proposal I made in 2002 back when I was studying towards the Interactive Media MA at UL. It was for our ‘Interactive Media … Continue reading
Burnstation and Booki, learning by doing
At DkIT I teach a module called User Theories to year 4 of the BA (Hons) in Communications and Creative Multimedia. It centers around the distributive, collaborative and communicative properties of digital media and the creative opportunities these afford. So … Continue reading
Alternate Gaming Interfaces at F.R.O.G. 2010
Here are the slides from my short Pecha Kucha / Froga Kucha presentation at the 4th Future and Reality of Gaming (F.R.O.G.) conference in Vienna. More about F.R.O.G. at http://bupp.at/frog.
One of the PCBs inside a 1989 …
One of the PCBs inside a 1989 Nintendo GameBoy DMG console. Big components and clearly labeled = very hackable http://yfrog.com/2o86257411j
GameBoy Camera x 3 http://yfro…
GameBoy Camera x 3 http://yfrog.com/jaswpcj
Visual Voltage Workshop
January was a chilly month in Ireland, but Berlin (or Brrrr-lin even) was absolutely freezing. I was over in the ice and snow to attend the Visual Voltage workshop. The event was centered around how interaction design fits into sustainable … Continue reading