Recent + Upcoming Exhibitions / Publications / Talks / Happenings:

Game Changers: The Business of Games, a Legal Perspective. J.E. Cairnes School of Business and Economics, University of Galway.
[ Panel Talk Participant – Saving the game: philosophical, existential and technical issues shaping the intersection of games and law ] – 10/2024

Save the Games: A Digital Preservation Symposium, The Strong National Museum of Play, Rochester, New York
[ Conference Presentation – An Introduction to Grassroots of Digital Europe: from Historic to Contemporary Culture of Creative Computing (GRADE) ] – 08/2024

Replaying Japan 2024, The 12th International Japan Game Studies Conference, SUNY University at Buffalo, New York
[ Conference Presentation – Codifying the Material Iterations of Sega’s Space Harrier ] – 08/2024

2nd GRADE Conference (Grassroots of Digital Europe: from Historic to Contemporary Cultures of Creative Computing, EU COST Action 21141), Dundalk Institute of Technology
[ Co-Organiser ] + [ Workshop Presentation: Make a Space Invaders Clone with PICO-8 ] – 06/2024

Screen Studies in Age of XR & Synthetic Media, Trinity College Dublin
[ Conference Presentation – The Camera as an Interface: In-Game Graffiti Photography in Immersive Digital Environments ] – 06/2024

DROPPIN’ SCIENCE: Hip Hop Ciphering and Deciphering, the seventh annual Meeting of the European HipHop Studies Network, University College Cork
[ Conference Presentation – Video Games as Graffiti Art Memory Archives ] – 05/2024

History of Games International Conference 2024, Birmingham City University
[ Conference Presentation – Ireland’s Electromechanical Game Manufacturing Industry (1958-1981) ] – 05/2024

RTÉ Brainstorm
[ Research Article – A secret history of coin-operated games manufacturing in Ireland ] – 04/2024

College of Social Sciences Communication Program, University of Hawai’i at Manoa
[ Colloquium Presentation – VR SuperGun: Interfacing Retro Arcade Hardware with Virtual and Augmented Reality ] – 04/2024

Fotoludica, the First Italian Conference on In-Game Photography/Primo convegno italiano sulla fotoludica, IULM University of Milan
[ Conference Presentation – Graffiti Photo Archiving in and Through Video Games ] – 03/2024

ACM TEI 2024, 18th International Conference on Tangible Embedded and Embodied Interaction, UCC and MTU Cork
[ Art Exhibit and Demo – VR SuperGun: Installation Edition ] – 02/2024

ICAT-EGVE 2023, International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Trinity College Dublin
[ Demo Presentation – VR SuperGun: A Virtual Reality Telepresence Solution for Legacy Arcade Hardware ] – 12/2023

2023 Irish Human Computer Interaction (iHCI) Symposium, Dundalk Institute of Technology
[ Co-Organiser ] – 11/2023

Beta Art and Technology Festival, The Digital Hub, Dublin
[ Workshop – Introduction to Creating Interactive Visuals with p5.js ] – 11/2023

Archiving Hip Hop: 50 Years of History in the Making, Open University, Milton Keynes
[ Conference Presentation – H2Éire/IrishHipHop.com: From Online Community to Internet Archive (1999-2023), Kieran Nolan (DkIT), J. Griffith Rollefson (UCC) ] – 09/2023

1st GRADE Workshop (Grassroots of Digital Europe: from Historic to Contemporary Cultures of Creative Computing, EU COST Action 21141), University of Turku, Finland
[ Workshop Presentation / Lab Class – Introduction to Creative Coding in p5.js ] – 09/2023

Replaying Japan 2023, The 11th International Japan Game Studies Conference, Nagoya Zokei University
[ Conference Presentation – Fictional Arcade Games from Akira’s Harukiya Bar ] – 08/2023

ACM SIGGRAPH 2023, The 50th International Conference & Exhibition on Computer Graphics & Interactive Techniques, Los Angeles
[ Conference Presentation / Lab Class – Reactive Visuals in P5.js with Custom Analog and Digital Inputs ] – 08/2023

ROMchip: A Journal of Game Histories, Vol. 5 No. 1: July 2023: The Maintenance Issue
[ Journal Article – Arcade Entropy: Materiality and Repair(ing) Authenticity ] – 07/2023

2023 DiGRA International Conference, Universidad De Seville
[ Conference Presentation – Coin-Op Game Manufacturing in Ireland and Northern Ireland, at the panel ‘Regional Histories of the UK and Ireland’s Arcade Coin-Op Industry’ ] – 06/2023

Mechademia International Conference ‘Aftermath’, Kyoto Seika University and Kyoto International Manga Museum
[ Conference Presentation – Street Fighter II Arcade Adaptations across Manga and Anime ] – 05/2023

Shaping The Metaverse, QUB MediaLab, Queen’s University Belfast
[ Workshop Contributor ] – 05/2023

2023 Irish Screen Studies Symposium, Long Room Hub, Trinity College Dublin
[ Conference Presentation – In-Game Photography, Machinima, and The Videogame Screen as a Lens ] – 05/2023

1st GRADE Conference (Grassroots of Digital Europe: from Historic to Contemporary Cultures of Creative Computing, EU COST Action 21141), Uniwersytet SWPS, Warsaw
[ Management Committee and Working Group Meetings ] – 04/2023

Research Matters Symposium, Creative Arts Research Centre, Dundalk Institute of Technology
[ Conference Organiser ] – 03/2023

History of Games International Conference
[ Elected Co-President ] – 02/2023

Irish Independent
[ Newspaper Article Interview (Metaverse, Immersive Web, VR, AR) ] – 01/2023

15th Irish Human Computer Interaction (iHCI) Symposium, Belfast School of Art, Ulster University
[ Conference Presentation – VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality ] – 11/2022

History of Games International Conference 2022, Online
[ Workshop Presentation – Graffiti and Street Art in Gaming ] – 11/2022
[ Workshop Moderator – Arcade History and Exhibition ] – 11/2022

OxBAT 2022, Oxford Blockchain, Art & Technology Conference, Magdalen College, University of Oxford
[ Conference Presentation – Arcade Aesthetics, Play and Preservation through Blockchain and NFTs ] – 09/2022

Replaying Japan 2022, The 10th International Japan Game Studies Conference, Ritsumeikan University, Online
[ Conference Presentation – Street Fighter II: Early 1990s Bootlegs and Contemporary Homebrews for Retro Platforms ] – 08/2022

Japanese Game Centres as Urban Play Spaces workshop, DiGRA 2022 International Conference, Jagiellonian University, Kraków
[ Conference Presentation – 3D and VR Reconstructions of Japan’s Arcade Centres ] – 07/2022

EU COST ACTION 21141 – Grassroots of Digital Europe: from Historic to Contemporary Cultures of Creative Computing (GRADE)
[ Elected Management Committee Member ] – 06/2022

17th Irish Screen Studies Seminar, Dundalk Institute of Technology
[ Panel Chair – Practices of Making: Policy and Production ] – 05/2022

D.A.T.A. – Dublin Art and Technology Association, DATA Event 69.0, NCAD / National College of Art and Design
[ Research Talk – Art Research through Arcade Interfaces ] – 04/2022

ACM SIGGRAPH Digital Arts Community SPARKS – Artists’ Games: Critical and Creative Approaches in New Media Art
[ Research Talk – Art Research Experiments in Arcade Interface Reflexivity ] – 03/2022

ACM SIGGRAPH 2021, The 48th International Conference & Exhibition on Computer Graphics & Interactive Techniques
[ Conference Presentation – VR SuperGun, Interfacing 1980s Arcade Hardware with Online Virtual Reality ] – 08/2021

Replaying Japan 2021, The 9th International Japan Game Studies Conference, University of Alberta, Online
[ Conference Presentation – Eagle’s Computer Warrior: Japanese Arcades to UK Comics via Licensed Coin-Op to Home Computer Conversions ] – 08/2021

International Journal of Performance Arts and Digital Media, Volume 17, Issue 2 ‘Flesh and Circuit: Rethinking Performance and Technology’ (2021)
[ Research Article – Retro Arcade Games as Expressive and Performative Interfaces ] – 06/2021

Digital Art in Ireland Panel Discussion, hosted by Sample-Studios and UCC Dept. of Digital Humanities
[ Panel Talk Participant, with EL Putnam, Conor McGarrigle, and Chris Clarke ] – 04/2021

Digital Art in Ireland, New Media & Irish Artistic Practice, Anthem Press
[ Book Chapter: Experimental Arcade Video Games as Self-Reflexive Media Art ] – 02/2021

IDI Awards 2020, Institute of Designers in Ireland
[ Winner: Experience Design category, for VR SuperGun ] – 11/2020

History of Games 2020, Transnational Game Histories
[ Conference Presentation – JAMMA Arcade: Association, Hardware Standard, and Aesthetic ] – 10/2020

Tokyo Game Show 2020 Online
[ Selected Exhibit, Indie Game Arena: VR SuperGun ] – 09/2020

Leonardo / The International Society for the Arts, Sciences and Technology
[ Awardee, Top-Ranked LABS Abstracts 2020 ] – 08/2020

Replaying Japan 2020, The 8th International Japan Game Studies Conference, University of Liège, Online
[ Conference Presentation – DIY Micro Arcades: Game Centre Dioramas and Coin-Op Miniatures ] – 08/2020

23rd Japan Media Arts Festival, Tokyo
[ Jury Selection, Entertainment Division: VR SuperGun ] – 03/2020

TARA Open Access Repository, Trinity College Dublin
[ PhD Thesis – The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice-Included JAMMA Era Arcade Platform Study ] – 11/2019

Cultural, Communication and Computing Research Institute, Sheffield Hallam University
[ Invited Lecture – Arcade Videogames as Aesthetic Interfaces and Self-Reflexive Research Artefacts ] – 11/2019

Collaborative Game Histories, Finnish Museum of Games, Tampere
[ Conference Presentation – Arcade Archive Authenticity: Schematics, Spare Parts, and Retrofits ] – 10/2019

Imirt Irish Game Awards, Dublin
[ Winner: Technical Achievement, Imirt Irish Game Awards 2018, for VR SuperGun ] – 09/2019

Replaying Japan 2019, The 7th International Japan Game Studies Conference, Ritsumeikan University, Kyoto
[ Conference Presentation – Arcade Game Design Adaptations: 1980s and 1990s Japanese Coin-Op Conversions and Pseudo Sequels for Western Computer Platforms ] – 08/2019

ELO2019, The Electronic Literature Organization Conference & Media Arts Festival, University College Cork
[ Conference Presentation – VR SuperGun: Arcade Game Materiality ] – 07/2019

Sites of Gaming and Arcade Situations,
International Conference on the Cultural History of (Video)Game Arcades,
Carl von Ossietzky University Oldenburg

[ Conference Presentation – Arcade Materiality Across Analog and Digital Space ] – 06/2019

Amsterdam JSNation Conference 2019, Amsterdam
[ Group Exhibition ] – 06/2019

EdTech 2019, Dundalk Institute of Technology
[ Conference Presentation – Teaching with Twine to Author Media Rich Interactive Narratives ] – 05/2019

40 Years of Alien Symposium, The Centre for Film, Television and Screen Studies, Bangor University
[ Conference Presentation – Retro Videogame Aesthetics and the Alien Universe ] – 05/2019

The State of Play, Technological University Dublin City Campus
[ Conference Presentation – Arcade Videogame Materiality: VR SuperGun ] – 05/2019

Game Talks: MA in Game Design, IULM University of Milan
[ Invited Lecture – Game Aesthetics: Platform Constraints + Creative Affordances ] – 04/2019

3Dcamp Dublin AR / VR meetup, Workday, Kings Lane, Dublin
[ Demo – VR SuperGun ] – 02/2019

12th annual Irish Human Computer Interaction conference,
University of Limerick

[ Conference Presentation – Indie Game and Media Art Exhibition Spaces as Interface Layers ] – 11/2018

Replaying Japan 2018, The 6th International Japan Game Studies Conference, National Videogame Arcade, Nottingham
[ Conference Presentation – JAMMA Arcade Platform: Interface Constraints and Aesthetic Affordances ] – 08/2018

IEEE Games, Entertainment and Media Conference (GEM) 2018, National University of Ireland Galway
[ Conference Presentation: Bridging Authenticity and Virtualisation in Arcade Videogame Interaction ] – 08/2018

DiGRA / Digital Games Research Association Conference 2018,
University of Turin

[ Conference Presentation – The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices ] – 07/2018

Game Studies Seminar, Centre for Computer Games Research,
IT University of Copenhagen

[ Research Presentation – Arcade Videogame Platform Art, Materiality, and Preservation Tactics ] – 11/2017

Video Game Art Reader, Video Game Art Gallery, Chicago
[ Journal Article – Arcade Operator, an Art Game Experiment about Arcade Repair ] – 11/2017

CHI PLAY 2017: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Pakhuis de Zwijger and Mediamatic, Amsterdam
[ Conference Presentation – Indie Game and New Media Exhibitions as Interface Layers ] – 10/2017

CEEGS / Central and Eastern European Game Studies Conference 2017, Univerzita sv. Cyrila a Metoda, Trnava
[ Conference Presentation – Copyright Circumventions, Gameplay Modifications, and Platform Augmentations of Classic Coin-Operated Video Games] – 09/2017

ISSTA 2017 / International Festival and Conference on Sound in the Arts, Science and Technology, Dundalk
[ Co-Chair: Sound Art / Installations ] – 09/2017

2017 President’s Awards for Research Excellence,
Dundalk Institute of Technology

[ Awardee, Early Career Researcher (Creative Arts, Humanities and Social Sciences) ] – 05/2017

CEEGS / Central and Eastern European Game Studies Conference 2016, Centre for the Meeting of Cultures, Lublin
[ Conference Presentation – Arcade Video Game Conversion Processes and Aesthetics ] – 10/2016

DiGRA / FDG 2016: 1st International Joint Conference of DiGRA and FDG, University of Abertay, Dundee
[ Doctoral Consortium Presentation ] –  08/2016

The State of Play 2016, Dublin Institute of Technology
[ Conference Presentation – Indie Games as Art Research ] –  8/06/2016

Playing The Game, IED Istituto Europeo di Design, Milan
[ Invited Lecture: Arcade Videogame Art ] –  27/05/2016

ISEA / International Symposium on Electronic Art 2016 香港 Cultural R>evolution, Hong Kong
[ Juried Exhibition ] – HK Polytechnic University, 16-23/05/2016
[ Conference Presentation ] – City University of Hong Kong, 19/05/2016

Tangible Data, Explorations in Data Physicalization, TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven
[ Workshop Co-Organiser, with Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, and Uta Hinrichs ] – 02/2016

Picteilín Creative Media and Games Studies Conference, Dundalk Institute of Technology
[ Co-Organiser ] – 01/2016

Game on! El arte en juego, San Martín Cultural Center, Buenos Aires
[ Art Game Festival, Official Selection ] – 11/2015

Research Leaders Seminar Series, Dundalk Institute of Technology
[ Research Presentation – Video Games as Self-Reflexive New Media Research Artefacts ] – 10/2015

Materiality, University Gallery, NUI Galway
[ Group Exhibition ] – 05/2015 to 06/2015

The Blank Arcade, DiGRA Conference, Lunebürg
[ Group Exhibition, Panel Talk Participant ] – 05/2015

Art.CHI 2015, ACM SIGCHI 2015, Seoul
[ Group Exhibition ] – 04/2015

DICE 2015, Letterkenny Institute of Technology
[ Conference Presentation ] – 04/2015

Built to Play, Toronto
[ Radio Interview – Episode 55: Interface The Machine ] – 03/2015

To Utility and Beyond. Interface Experiments in New Media and Game Art, Vector 2015, Toronto
[ Panel Talk Participant ] – 02/2015

[ Group Exhibition ] – 02/2015 to 03/2015

Creative Interface Design, Pulse – Your Creative Future, Cavan Institute
[ Workshop Presentation, Panel Talk Host ] – 11/2014

Picteilín Creative Media and Games Studies Conference, Dundalk Institute of Technology
[ Co-Organiser ] – 11/2014

Every Day is Play. A Celebration of the Video Game
[ Videogame Art Book, Featured Artist ] – 10/2014

EGX 2014 Leftfield Collection, Earls Court Exhibition Centre, London
[ Videogame Trade Show, Group Exhibition ] – 09/2014

My Famicase Exhibition 2014, METEOR, Tokyo
[ Group Exhibition ] – 05/2014

A MAZE. 3rd International Independent Video Games Festival, Berlin
[ Group Exhibition, Awards Finalist ] – 04/2014

MAKE, CIT Crawford School of Art & Design, Cork
[ Invited Speaker ] – 03/2014

Post Digital Research Newspaper, Digital Aesthetics Research Center, Aarhus University w/ Transmediale, Berlin
[ Peer-Reviewed Newspaper ] – 02/2014

Post Digital Research, Transmediale, Berlin
[ Panel Talk Participant ] – 02/2014

The Imaginary App, Artisphere, VA
[ Group Exhibition ] – until 02/2014

You can find more of my research outputs here