Publications (Selected)

Conference Presentations and Invited Talks:

Nolan, K: Art Research through Arcade Interfaces. D.A.T.A. – Dublin Art and Technology Association, DATA Event 69.0, April 2021, NCAD / National College of Art and Design, Dublin.

Nolan, K: Art Research Experiments in Arcade Interface Reflexivity. ACM SIGGRAPH Digital Arts Community SPARKS – Artists’ Games: Critical and Creative Approaches in New Media Art, March 2022, Online.

Nolan, K: VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion. SIGGRAPH ’21 Immersive Pavilion. New York, NY, USA: Association for Computing Machinery, 2021.

Nolan, K: Eagle’s Computer Warrior: Japanese Arcades to UK Comics via Licensed Coin-Op to Home Computer Conversions – Replaying Japan 2021, The 9th International Japan Game Studies Conference, August 2021, University of Alberta / Online.

Nolan, K: Panel Talk Participant.Digital Art in Ireland, with EL Puttnam, Conor McGarrigle, and Chris Clarke, April 2021, Sample Studios Cork, University College Cork Digital Humanities / Online.

Nolan, K: JAMMA Arcade Standard, Association, Platform, and Aesthetic.History of Games 2020, Transnational Game Histories, October 2020, Online.

Nolan, K: DIY Micro Arcades and Game Centre Dioramas.Replaying Japan 2020, August 2020, University of Liege / Online.

Nolan, K: Arcade Videogames as Aesthetic Interfaces and Self-Reflexive Research Artefacts.SHU Cultural, Communication and Computing Research Institute (C3RI), November 2019, Sheffield Hallam University.

Nolan, K: Arcade Archive Authenticity: Schematics, Spare Parts, and Retrofits.Collaborative Game Histories, October 2019, Finnish Museum of Games, Tampere.

Nolan, K: Arcade Game Design Adaptations: 1980s and 1990s Japanese Coin-Op Conversions and Pseudo Sequels for Western Computer Platforms.Replaying Japan 2019, August 2019, Ritsumeiken University, Kyoto.

Nolan, K: VR SuperGun: Arcade Game Materiality – ELO2019, The Electronic Literature Organization Conference & Media Arts Festival, July 2019, University College Cork.

Nolan, K: Arcade Materiality Across Analog and Digital Space. – Sites of Gaming and Arcade Situations, International Conference on the Cultural History of (Video)Game Arcades, June 2019, Carl von Ossietzky University of Oldenburg.

Nolan, K: Arcade Videogame Materiality: VR SuperGun. – The State of Play, May 2019, Technological University Dublin, City Campus.

Nolan, K., Sloane, K., Retro Videogame Aesthetics and the Alien Universe. 40 Years of Alien Symposium, The Centre for Film, Television and Screen Studies, Bangor University.

Nolan, K: Teaching with Twine to Author Media Rich Interactive Narratives. – EdTech, May 2019, Dundalk Institute of Technology.

Nolan, K: Game Aesthetics: Platform Constraints + Creative Affordances. – Game Talk #4, April 2019, MA in Game Design, IULM University of Milan.

Nolan, K: Indie Game and New Media Exhibitions as Interface Layers. – Irish HCI Conference 2018, November 2018, University of Limerick.

Nolan, K: JAMMA Arcade Platform: Interface Constraints and Aesthetic Affordances. – Replaying Japan 2018, August 2018, National Videogame Arcade, Nottingham.

Nolan, K: Bridging Authenticity and Virtualisation in Arcade Videogame Interaction. IEEE Games, Entertainment and Media Conference (GEM) 2018, August 2018, National University of Ireland Galway. DOI: 10.1109/GEM.2018.8516455. ISBN: 978-1-5386-6304-2.

Nolan, K: The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices. – Proceedings of the 2018 DiGRA International Conference: The Game is the Message, July 2018, University of Turin.

Nolan, K: Arcade Videogame Platform Art, Materiality, and Preservation Tactics. – Game Studies Seminar, Centre for Computer Games Research, November 2017, IT University of Copenhagen.

Nolan, K: Indie Game and New Media Exhibitions as Interface Layers. CHI Play 2017, October 2017, Pakhuis de Zwijger and Mediamatic, Amsterdam. DOI: 10.1145/3130859.3131430. ISBN: 978-1-4503-5111-9 [pp. 37-45].

Nolan, K: Copyright Circumventions, Gameplay Modifications, and Platform Augmentations of Classic Coin-Operated Video Games. – CEEGS / Central and Eastern European Game Studies Conference 2017, September 2017, Univerzita sv. Cyrila a Metoda, Trnava.

Nolan, K: Arcade Video Game Conversion Processes and Aesthetics, Workshop Paper. – CEEGS / Central and Eastern European Game Studies Conference 2016, October 2016, Centre for the Meetings of Culture, Lublin.

Nolan, K: Arcade Videogame Interface Art, Aesthetics and Materiality. – DiGRA and FDG 2016 Conference, August 2016, University of Abertay, Dundee.

Nolan, K: Indie Games as Art Research. – The State of Play 2016, July 2016, Dublin Institute of Technology.

Nolan, K: Arcade Videogame Art. – Playing the Game, May 2016, IED Istituto Europeo di Design, Milan.

Nolan, K: Arcade Videogame Interface Aesthetics.ISEA / International Symposium on Electronic Art 2016 香港 Cultural R>evolution, Hong Kong, May 2016, City University of Hong Kong. ISBN: 9789624423976 [pp. 128-134].

Hogan, T, Hornecker, E, Stusak, S, Jansen, Y, Alexander, J, Vande, A, Hinrichs, U, Nolan, K: Tangible Data, explorations in data physicalization – TEI ’16: Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, February 2016 (Pages 753–756)

Nolan, K: Video Games as Self-Reflexive New Media Research Artefacts. – Research Leaders Seminar Series, October 2015, Dundalk Institute of Technology.

Nolan, K: Experimental (Game) Interaction Design. – D.I.C.E., 2015, Letterkenny Institute of Technology.

Nolan, K: Open Source Hardware Technologies in Art, Design, Interaction, & Learning and Teaching. – MAKE Symposium, March 2014, CIT Crawford School of Art & Design, Cork.

Nolan, K: Panel Talk Participant: Post Digital Research. – Transmediale, February 2014, Berlin.

Nolan, K:  Control, an Experimental (Meta) Game about Interface Constraints – Digital Arts and Humanities Institute, CultureTECH, 2013, Derry.

Nolan, K: Control: Critical Play Through Interface Constraints. – Irish HCI Conference 2013, June 2013, Casala Research Centre, Dundalk Institute of Technology.

Nolan, K: Panel Talk Participant. – Banter, Make a Move Festival, 2012, Daghdha Space, Limerick.

Mallon, B, Quinlan, J,  Nolan K: eLearning Modalities: A Framework for Selecting Audio – European Conference on eLearning, Groningen, 2012, ISBN: 1908272732.

Nolan, K: Circuit Bending Talk and Demo. – Musica Nova, 2012, Dundalk.

Nolan, K: All Your Mediums Are Belong To Us. European Communications Research and Education Association / ECREA, 2011, Barcelona.

Nolan, K: ARGJacking 815, How I Hacked Lost. – Ignite!, Mindfield, 2011, Dublin.

Nolan, K: Alternate Gaming Interfaces. – Future and Reality of Gaming / F.R.O.G., 2010, Vienna, Austria.

Nolan, K: The Real Virtual Living. – International Symposium on Electronic Art / ISEA, 2009, Belfast.

Journal Articles:

Nolan, K: Retro arcade games as expressive and performative interfaces.International Journal of Performance Arts and Digital Media, June 2021. DOI: 10.1080/14794713.2021.1943632.

Nolan, K: Arcade Operator, an Art Game Experiment about Arcade Repair.Video Game Art Reader, November 2017, Video Game Art Gallery, Chicago. ISBN: 978-1-38-947045-5.

Nolan, K: VRAME: A VR Arcade Cabinet Emulator Prototype.Post Digital Research Newspaper, Digital Aesthetics Research Center, February 2014, Aarhus University w/ Transmediale, Berlin. ISBN: 87-91810-21-3.

Lynch, R., Mallon, B., Nolan, K: Mastering the Puppets: Criteria for Pulling the Strings in an Alternate Reality Game – Journal of Online Gaming and Virtual Worlds, 2013. ISSN: 1757191X.

Book Chapters:

Nolan, K: Experimental Arcade Video Games as Self-Reflexive Media Art. Digital Art in Ireland, New Media & Irish Artistic Practice, Anthem Press, 2021. ISBN: 9781785274787.

Nolan, K: Control – Every Day is Play. Game Paused, 2014, ISBN: 978-0-9929930-0-9.

Lynch, R., Mallon, B., Nolan, K: Blending Narrative, Play and Learning: An Examination of Alternate Reality Games as a Game-Based Learning Tool. – Game Based Learning: Opportunities & Challenges, 2014, Cambridge Scholars. ISBN: 978-1-4438-5345-3. 


Nolan, K: Built to Play 55: Interface The Machine. – Built to Play, March 2015, CJRU 1280AM, Ryerson University, Toronto.

Nolan, K: Interview. – Feature on Vector Festival YYZ Gameshow, March 2015, Toronto.


Nolan, K: VR SuperGun. – (Selected Exhibit, Indie Games Arena) Tokyo Game Show, September 2020, Tokyo.

Nolan, K: VR SuperGun. – (Jury Selection, Entertainment Division), 23rd Japan Media Arts Festival, 2020, Tokyo.

Nolan, K: VR SuperGun. – Amsterdam JSNation Conference 2019, June 2019, Amsterdam.

Nolan, K: VR SuperGun. – 3DCamp Dublin AR / VR Meetup, February 2019, Workday, Dublin.

Nolan, K: Control. – ISEA / International Symposium on Electronic Art 2016 Cultural R>evolution, Hong Kong, May 2016, HK Polytechnic University.

Nolan, K: Control. – Game on! El arte en juego, November 2015, San Martín Cultural Center, Buenos Aires.

Nolan, K: Control. – Out Of Index 2015 offline showcase, July 2015, Google Campus Seoul.

Nolan, K: Control. – Materiality, University Gallery, May and June 2015, National University of Ireland Galway.

Nolan, K: Control. – The Blank Arcade, DiGRA Conference 2015, May 2015, Lunebürg.

Nolan, K: Control. – Art.CHI 2015, ACM SIGCHI 2015, April2015, Seoul.

Nolan, K: Control. – Vector 2015, February and March 2015, In- teraccess Gallery, Toronto.

Nolan, K: Control. – EGX 2014 Leftfield Collection, September 2014, Earls Court Exhibition Centre, London.

Nolan, K: Control (Concept Cartridge Artwork). – My Famicase Exhibition 2014, May 2014, METEOR, Tokyo.

Nolan, K: Control. – A MAZE. 3rd International Independent Video Games Festival, April 2014, Berlin.

Nolan, K: App Concept. – The Imaginary App Exhibition, 2013-2014, Artispace, VA.

Nolan, K: Bionic Roshambo – GAME: The Future of Play, Zil Cultural Centre, July 2013, Moscow.

Nolan, K: Bionic Roshambo – GAME: The Future of Play, The Science Gallery, 2012-2013, Dublin.

Nolan, K: App Concept – The Imaginary App Exhibition, 2012, Museum London, Ontario.

Nolan, K: 2D Artwork.– Synth Eastwood, 2007, Dublin.


Nolan, K: The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice-Included JAMMA Era Arcade Platform Study.PhD in Computer Science (Game Studies, Media Art), Trinity College Dublin, 2019.

Nolan, K: Paper Prototyping and User Testing as a Method for Helping Game Interface Design Students Improve Critical Thinking Skills.MA in Learning and Teaching, Dundalk Institute of Technology, 2012.

Nolan, K: Bionic Roshambo, hand gesture recognition as an arcade gaming interface.MA in Interactive Media, University of Limerick, 2002.

Nolan, K: New Media Culture and Cyberspace.BDes (Hons) in Digital Media, Letterkenny Institute of Technology, 2001.

Nolan, K: Graffiti’s Filtration into Commercial Graphic Design.NDip in Design Communications, Letterkenny Institute of Technology, 1998.

Peer Review:

I’m on the board of reviewers for Game Studies Journal and I’ve previously peer-reviewed for DiGRA / Digital Games Research Association, DRS / Design Research Society, TEI / Annual Conference on Tangible Embedded and Embodied Interaction, CEEGS / Central and Eastern European Game Studies Conference, FDG / Foundations of Digital Gaming, Interaction Design Awards, ACM CHI, History of Games, and ACM CHI Play.

Conference Organisation and Volunteering:

Chair for the ISSS 2022 / 17th Irish Screen Studies Seminar panel Practices of Making: Policy and Production, DkIT, 2022.

Co-Chair, Installations, ISSTA – Irish Sound, Science & Technology Association Conference, DkIT, 2017.

Picteilín Conference, Dundalk Institute of Technology: 2011, 2013, 2014, 2016, 2018.