Conference Presentations and Invited Talks:
Nolan, K: VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion. SIGGRAPH ’21 Immersive Pavilion. New York, NY, USA: Association for Computing Machinery, 2021. https://doi.org/10.1145/3450615.3464526.
Nolan, K: Eagle’s Computer Warrior: Japanese Arcades to UK Comics via Licensed Coin-Op to Home Computer Conversions – Replaying Japan 2021, The 9th International Japan Game Studies Conference, August 2021, University of Alberta / Online.
Nolan, K: Panel Talk Participant. – Digital Art in Ireland, with EL Puttnam, Conor McGarrigle, and Chris Clarke, April 2021, Sample Studios Cork, University College Cork Digital Humanities / Online.
Nolan, K: JAMMA Arcade Standard, Association, Platform, and Aesthetic. – History of Games 2020, Transnational Game Histories, October 2020, Online.
Nolan, K: DIY Micro Arcades and Game Centre Dioramas. – Replaying Japan 2020, August 2020, University of Liege / Online.
Nolan, K: Arcade Videogames as Aesthetic Interfaces and Self-Reflexive Research Artefacts. – SHU Cultural, Communication and Computing Research Institute (C3RI), November 2019, Sheffield Hallam University.
Nolan, K: Arcade Archive Authenticity: Schematics, Spare Parts, and Retrofits. – Collaborative Game Histories, October 2019, Finnish Museum of Games, Tampere.
Nolan, K: Arcade Game Design Adaptations: 1980s and 1990s Japanese Coin-Op Conversions and Pseudo Sequels for Western Computer Platforms. – Replaying Japan 2019, August 2019, Ritsumeiken University, Kyoto.
Nolan, K: VR SuperGun: Arcade Game Materiality – ELO2019, The Electronic Literature Organization Conference & Media Arts Festival, July 2019, University College Cork.
Nolan, K: Arcade Materiality Across Analog and Digital Space. – Sites of Gaming and Arcade Situations, International Conference on the Cultural History of (Video)Game Arcades, June 2019, Carl von Ossietzky University of Oldenburg.
Nolan, K: Arcade Videogame Materiality: VR SuperGun. – The State of Play, May 2019, Technological University Dublin, City Campus.
Nolan, K., Sloane, K., Retro Videogame Aesthetics and the Alien Universe. – 40 Years of Alien Symposium, The Centre for Film, Television and Screen Studies, Bangor University.
Nolan, K: Teaching with Twine to Author Media Rich Interactive Narratives. – EdTech, May 2019, Dundalk Institute of Technology.
Nolan, K: Game Aesthetics: Platform Constraints + Creative Affordances. – Game Talk #4, April 2019, MA in Game Design, IULM University of Milan.
Nolan, K: Indie Game and New Media Exhibitions as Interface Layers. – Irish HCI Conference 2018, November 2018, University of Limerick.
Nolan, K: JAMMA Arcade Platform: Interface Constraints and Aesthetic Affordances. – Replaying Japan 2018, August 2018, National Videogame Arcade, Nottingham.
Nolan, K: Bridging Authenticity and Virtualisation in Arcade Videogame Interaction. – IEEE Games, Entertainment and Media Conference (GEM) 2018, August 2018, National University of Ireland Galway. DOI: 10.1109/GEM.2018.8516455. ISBN: 978-1-5386-6304-2.
Nolan, K: The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices. – Proceedings of the 2018 DiGRA International Conference: The Game is the Message, July 2018, University of Turin.
Nolan, K: Arcade Videogame Platform Art, Materiality, and Preservation Tactics. – Game Studies Seminar, Centre for Computer Games Research, November 2017, IT University of Copenhagen.
Nolan, K: Indie Game and New Media Exhibitions as Interface Layers. – CHI Play 2017, October 2017, Pakhuis de Zwijger and Mediamatic, Amsterdam. DOI: 10.1145/3130859.3131430. ISBN: 978-1-4503-5111-9 [pp. 37-45].
Nolan, K: Copyright Circumventions, Gameplay Modifications, and Platform Augmentations of Classic Coin-Operated Video Games. – CEEGS / Central and Eastern European Game Studies Conference 2017, September 2017, Univerzita sv. Cyrila a Metoda, Trnava.
Nolan, K: Arcade Video Game Conversion Processes and Aesthetics, Workshop Paper. – CEEGS / Central and Eastern European Game Studies Conference 2016, October 2016, Centre for the Meetings of Culture, Lublin.
Nolan, K: Arcade Videogame Interface Art, Aesthetics and Materiality. – DiGRA and FDG 2016 Conference, August 2016, University of Abertay, Dundee.
Nolan, K: Indie Games as Art Research. – The State of Play 2016, July 2016, Dublin Institute of Technology.
Nolan, K: Arcade Videogame Art. – Playing the Game, May 2016, IED Istituto Europeo di Design, Milan.
Nolan, K: Arcade Videogame Interface Aesthetics. – ISEA / International Symposium on Electronic Art 2016 香港 Cultural R>evolution, Hong Kong, May 2016, City University of Hong Kong. ISBN: 9789624423976 [pp. 128-134].
Hogan, T, Hornecker, E, Stusak, S, Jansen, Y, Alexander, J, Vande, A, Hinrichs, U, Nolan, K: Tangible Data, explorations in data physicalization – TEI ’16: Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, February 2016 (Pages 753–756) https://doi.org/10.1145/2839462.2854112
Nolan, K: Video Games as Self-Reflexive New Media Research Artefacts. – Research Leaders Seminar Series, October 2015, Dundalk Institute of Technology.
Nolan, K: Experimental (Game) Interaction Design. – D.I.C.E., 2015, Letterkenny Institute of Technology.
Nolan, K: Open Source Hardware Technologies in Art, Design, Interaction, & Learning and Teaching. – MAKE Symposium, March 2014, CIT Crawford School of Art & Design, Cork.
Nolan, K: Panel Talk Participant: Post Digital Research. – Transmediale, February 2014, Berlin.
Nolan, K: Control, an Experimental (Meta) Game about Interface Constraints – Digital Arts and Humanities Institute, CultureTECH, 2013, Derry.
Nolan, K: Control: Critical Play Through Interface Constraints. – Irish HCI Conference 2013, June 2013, Casala Research Centre, Dundalk Institute of Technology.
Nolan, K: Panel Talk Participant. – Banter, Make a Move Festival, 2012, Daghdha Space, Limerick.
Mallon, B, Quinlan, J, Nolan K: eLearning Modalities: A Framework for Selecting Audio – European Conference on eLearning, Groningen, 2012, ISBN: 1908272732.
Nolan, K: Circuit Bending Talk and Demo. – Musica Nova, 2012, Dundalk.
Nolan, K: All Your Mediums Are Belong To Us. – European Communications Research and Education Association / ECREA, 2011, Barcelona.
Nolan, K: ARGJacking 815, How I Hacked Lost. – Ignite!, Mindfield, 2011, Dublin.
Nolan, K: Alternate Gaming Interfaces. – Future and Reality of Gaming / F.R.O.G., 2010, Vienna, Austria.
Nolan, K: The Real Virtual Living. – International Symposium on Electronic Art / ISEA, 2009, Belfast.
Nolan, K: Retro arcade games as expressive and performative interfaces. – International Journal of Performance Arts and Digital Media, June 2021. DOI: 10.1080/14794713.2021.1943632.
Nolan, K: Arcade Operator, an Art Game Experiment about Arcade Repair. – Video Game Art Reader, November 2017, Video Game Art Gallery, Chicago. ISBN: 978-1-38-947045-5.
Nolan, K: VRAME: A VR Arcade Cabinet Emulator Prototype. – Post Digital Research Newspaper, Digital Aesthetics Research Center, February 2014, Aarhus University w/ Transmediale, Berlin. ISBN: 87-91810-21-3.
Lynch, R., Mallon, B., Nolan, K: Mastering the Puppets: Criteria for Pulling the Strings in an Alternate Reality Game – Journal of Online Gaming and Virtual Worlds, 2013. ISSN: 1757191X.
Nolan, K: Experimental Arcade Video Games as Self-Reflexive Media Art. – Digital Art in Ireland, New Media & Irish Artistic Practice, Anthem Press, 2021. ISBN: 9781785274787.
Nolan, K: Control – Every Day is Play. Game Paused, 2014, ISBN: 978-0-9929930-0-9.
Lynch, R., Mallon, B., Nolan, K: Blending Narrative, Play and Learning: An Examination of Alternate Reality Games as a Game-Based Learning Tool. – Game Based Learning: Opportunities & Challenges, 2014, Cambridge Scholars. ISBN: 978-1-4438-5345-3.
Nolan, K: Built to Play 55: Interface The Machine. – Built to Play, March 2015, CJRU 1280AM, Ryerson University, Toronto.
Nolan, K: Interview. – Feature on Vector Festival – YYZ Gameshow, March 2015, Toronto.
Nolan, K: VR SuperGun. – (Selected Exhibit, Indie Games Arena) Tokyo Game Show, September 2020, Tokyo.
Nolan, K: VR SuperGun. – (Jury Selection, Entertainment Division), 23rd Japan Media Arts Festival, 2020, Tokyo.
Nolan, K: VR SuperGun. – Amsterdam JSNation Conference 2019, June 2019, Amsterdam.
Nolan, K: VR SuperGun. – 3DCamp Dublin AR / VR Meetup, February 2019, Workday, Dublin.
Nolan, K: Control. – ISEA / International Symposium on Electronic Art 2016 Cultural R>evolution, Hong Kong, May 2016, HK Polytechnic University.
Nolan, K: Control. – Game on! El arte en juego, November 2015, San Martín Cultural Center, Buenos Aires.
Nolan, K: Control. – Out Of Index 2015 offline showcase, July 2015, Google Campus Seoul.
Nolan, K: Control. – Materiality, University Gallery, May and June 2015, National University of Ireland Galway.
Nolan, K: Control. – The Blank Arcade, DiGRA Conference 2015, May 2015, Lunebürg.
Nolan, K: Control. – Art.CHI 2015, ACM SIGCHI 2015, April2015, Seoul.
Nolan, K: Control. – Vector 2015, February and March 2015, In- teraccess Gallery, Toronto.
Nolan, K: Control. – EGX 2014 Leftfield Collection, September2014, Earls Court Exhibition Centre, London.
Nolan, K: Control (Concept Cartridge Artwork). – My Famicase Exhibition 2014, May 2014, METEOR, Tokyo.
Nolan, K: Control. – A MAZE. 3rd International Independent Video Games Festival, April 2014, Berlin.
Nolan, K: App Concept. – The Imaginary App Exhibition, 2013-2014, Artispace, VA.
Nolan, K: Bionic Roshambo – GAME: The Future of Play, Zil Cultural Centre, July 2013, Moscow.
Nolan, K: Bionic Roshambo – GAME: The Future of Play, The Science Gallery, 2012-2013, Dublin.
Nolan, K: App Concept – The Imaginary App Exhibition, 2012, Museum London, Ontario.
Nolan, K: 2D Artwork.– Synth Eastwood, 2007, Dublin.
Nolan, K: The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice-Included JAMMA Era Arcade Platform Study. – PhD in Computer Science (Game Studies, Media Art), Trinity College Dublin, 2019.
Nolan, K: Paper Prototyping and User Testing as a Method for Helping Game Interface Design Students Improve Critical Thinking Skills. – MA in Learning and Teaching, Dundalk Institute of Technology, 2012.
Nolan, K: Bionic Roshambo, hand gesture recognition as an arcade gaming interface. – MA in Interactive Media, University of Limerick, 2002.
Nolan, K: New Media Culture and Cyberspace. – BDes (Hons) in Digital Media, Letterkenny Institute of Technology, 2001.
Nolan, K: Graffiti’s Filtration into Commercial Graphic Design. – NDip in Design Communications, Letterkenny Institute of Technology, 1998.
Including: Game Studies Journal, CEEGS, FDG, Interaction Design Awards, ACM CHI, History of Games, and ACM CHI Play.
Co-Chair, Installations, ISSTA – Irish Sound, Science & Technology Association Conference, DkIT, 2017.
Picteilín Conference, Dundalk Institute of Technology: 2011, 2013, 2014, 2016, 2018.